
Completing a jumping puzzle will also reward the player with an achievement. The reward for solving the puzzle resets daily (per account) and is typically a Grand Chest, Splendid Chest, or Magnificent Chest. Note: You will be under attack from Risen Eagles for most of this puzzle. Jumping puzzles are open world puzzles with platforming elements that require the player to find the correct route to the end of the puzzle. Continue heading north to a second ledge.

From the vista, cross over north using the blue mushrooms. If you die and are not revived, you can travel back to the Waypoint and have to run back to the entrance again. This is a fairly simple jumping puzzle, there are no difficult jumps and the path is rather straightforward. There are few places you can jump off a high platform and fall a great distance to a lower platform and die. There are few foes and all are by themselves. Your progress is saved and you can quickly travel to any Station you have reached by talking to the Golem Assistant at the entrance platform where you arrive after falling. The Tuned boon lasts 20 minutes or until you use it to pass to the next station, or of course logout. You must attune yourself at the attuner device before you can proceed to the next stage.

Each stage has a starting platform “station”, a main path to the next gate and a side path that leads to an Attuner Device. This puzzle consists of 4 stages connected by asura gates. When you fall out of this area you, and you will, instead of landing and dying you are teleported back to the starting platform in Cuatl Morass. The Path to Hexane Regrade entrance is located just south of the Cuatl Waypoint enter a cave hidden by shrubberies into the eastern rocks. At the end there is a veteran Goemm the Mad and a Splendid Chest and a gate back to Cuatl Morass.

Goemm’s Lab is a long and difficult jumping puzzle located in the skies above Metrica Province.
